The session begins with Roland (NPC), the Rogue Trader, giving a task to the Explorator Praxis (Vic). Tasked with gathering tow-cables for starships, a gellar field, and spare plasma-drive components, Praxis departs the Quaestus Aeternam onto the void-docks of Port Wander.
Having completed his assigned tasks, he questions himself on what the next steps are. He decides to travel to a Rogue Trader’s ship, Ordained Destiny, led by an unknown entity that declares himself to be “Jeremiah Blitz”. The Ordained Destiny is an ostentatious cruiser, seemingly built for style and trade than for combat.
Having snuck aboard by walking through the front door, he made his way beyond the docking and cargo area, seeking something within the bowels of the ship. He determined there appears to be a cargo area separate from the others, directly adjacent to the officer quarters and the Bridge. He decides if something on this ship is worth his time, it is best he start there.
However, guests are not welcome so deep within the ship. He passed a security checkpoint unseen, and managed to gain control of a Servo-Skull that had detected him and attempted to raise an alarm.
On his way up the ship, he found himself in an elevator with a mysterious crate, and it’s handlers. Curious as to what is in the crate, he used his Servo-Skulls and Explorator Binary to confuse the deck hands, and they evacuated the elevator.
Inside, he determines there is a young eldar female with some sort of tech-collar attached. He does not open the crate.
Having locked down this particular elevator shaft, he walks to this mysterious cargo bay. Above the door reads the script: Jeramiah Blitz’s Personal Trophy Room. Using the mysteries of properly-applied tech-rituals, he coaxed the door to open for him.
Inside is the personal treasures of the Rogue Trader. He sees a shrine of Eldar technology, a suit of Space Marine holy artificer power armor, and a mysteriously labeled “Xenorium”, with a door seperating the section.
He packs up the power armor and most of the Eldar tech, and opens the Xenorium to look inside. He finds creatures he doesnt recognize (failed Forbidden Lore: Xeno test), beasts large, and small. Almost all of them that look dangerous are dead. All of them, except the beings at the very end, seemingly the pride of his collection.
A massive animal enclosure, host to humanoid-looking Xenos with long, pointed ears and red hair, wearing only simple cloth rags and interesting tech-collars.
Praxis breaks into the enclosure to talk with the self-proclaimed “Farseer Serrenon”, and released them (if only to examine their interesting tech-collars). The Eldar then made a stealthy escape, one of them breaking into Praxis’ vault to grab an exotic set of armor and bladed staff.
Praxis hauled his loot back to the elevator (earning some odd looks), and took it to the “bottom” of the ship, where lie the ships Teleportarium.
There he encountered a pair of Adeptus Mechanicus adepts praying and maintaining the Teleportarium. Praxis instructs them to leave, and they do not. A fight breaks out, and Praxis kills both adepts, and teleports off the ship. He tried and failed to cover his tracks with determining where he was teleporting to. He returns with extra crates, an extra Servo-Skull, and two fresh corpses in the ship’s Cargo Hold.